DOLLS OF WAR / FIELD MANUAL
THE ASSET CHECKLIST. The agreed version-one asset list. Command the Americans against German enemies in Normandy.
Asset list approved · September 30, 2026 Seven controllable American unit types, eight German enemy types, and three battlefields. American soldiers operate defenses. Planned entries are ready for production; exact historical models, upgrade counts, and control details follow in their briefs.
58 first-battle entries 18 for the rest of v1
All assets 76 Infantry 6 Defenses 5 Vehicles 5 Aircraft 2 Battlefields 3 Scenery & Props 14 Animations 8 Effects 9 Interface 12 Audio 12
Infantry Planned American Soldier Base Reusable crew model The shared American soldier body, uniform, and equipment used to build gun crews. American soldiers operate defenses in v1. American First battle View asset brief ↗
Infantry Planned German Rifle Squad Standard enemy wave The main infantry wave, with distinct uniforms and silhouettes that remain readable on a phone. German First battle View asset brief ↗
Infantry Planned American Gun Crew Defense operators Reusable gunners and loaders for the machine gun, anti-tank gun, and later heavy defenses. American First battle View asset brief ↗
Infantry Planned German Vehicle Crew Vehicle detail Drivers and visible tank commanders that make enemy vehicles feel like staffed miniatures. German Rest of v1 View asset brief ↗
Infantry Planned German Assault Squad Close-range enemy infantry A compact assault wave with a different weapon silhouette and approach from the rifle squad. German Rest of v1 View asset brief ↗
Infantry Planned German Anti-tank Team Infantry threat to player armor An identifiable infantry team carrying a shoulder-fired anti-tank weapon. German Rest of v1 View asset brief ↗
Defenses Planned American Machine-gun Nest Anti-infantry defense A crewed machine gun behind sandbags, with direct aiming and sustained fire against infantry. American First battle View asset brief ↗
Defenses Planned American Anti-tank Gun Armor defense A shielded field gun with a deliberate firing rhythm and direct aim against enemy vehicles. American First battle View asset brief ↗
Defenses Planned American Anti-aircraft Gun Air defense An elevated gun that gives the defensive line an answer to enemy aircraft and supports direct aim. American First battle View asset brief ↗
Defenses Planned American Mortar Position Indirect fire A compact mortar team for arcing shots against groups of advancing infantry. American Rest of v1 View asset brief ↗
Defenses Planned American Howitzer Heavy artillery A slower, heavier artillery emplacement for bombardment against tougher targets and larger areas. American Rest of v1 View asset brief ↗
Vehicles Planned American Medium Tank Player-controlled armor A painted medium tank for direct driving, turret aiming, and firing on the village battlefield. American First battle View asset brief ↗
Vehicles Planned German Medium Tank Standard armored enemy The main enemy tank, with a clearly different hull and turret silhouette from American armor. German First battle View asset brief ↗
Vehicles Planned German Heavy Tank Heavy armored enemy A visibly heavier tank for later waves that demand deliberate anti-tank defense and positioning. German Rest of v1 View asset brief ↗
Vehicles Planned German Half-track Armored assault transport A wheeled-and-tracked armored transport carrying assault troops into the battle. German Rest of v1 View asset brief ↗
Vehicles Planned German Troop Truck Light rifle transport A vulnerable military truck carrying riflemen, with a silhouette distinct from tanks and half-tracks. German Rest of v1 View asset brief ↗
Aircraft Planned American Fighter Aircraft Player-controlled air support A painted propeller aircraft for direct flight and attacks over the tabletop. American First battle View asset brief ↗
Aircraft Planned German Attack Aircraft Enemy air wave An enemy propeller aircraft that makes anti-aircraft defense part of the first battle. German First battle View asset brief ↗
Battlefields Planned Normandy Ruined Village First tabletop battlefield A ruined Normandy village with clear combat lanes, painted scenery, and a visible wooden table. Shared First battle View asset brief ↗
Battlefields Planned Normandy Farm Crossroads Second tabletop battlefield A rural crossroads bordered by farm buildings and hedgerows, built from the shared scenery kits. Shared Rest of v1 View asset brief ↗
Battlefields Planned Normandy River Bridge Third tabletop battlefield A bridge approach with village outskirts and a river, using a clear central landmark. Shared Rest of v1 View asset brief ↗
Scenery & Props Planned Wooden Tabletop & Diorama Base Miniature scale and world framing The wooden table, raised terrain base, and finished diorama edge that establish the toy scale. Shared First battle View asset brief ↗
Scenery & Props Planned Ground & Terrain Kit Battlefield ground Reusable grass, earth, rubble, and shallow height changes beneath the village and rural maps. Shared First battle View asset brief ↗
Scenery & Props Planned Village Roads & Farm Tracks Readable movement routes Cobblestone streets and dirt tracks that show where units move through the miniature scenery. Shared First battle View asset brief ↗
Scenery & Props Planned Normandy Building Kit Village landmarks Modular village houses with recognizable roofs, doors, windows, and painted stone or plaster. Shared First battle View asset brief ↗
Scenery & Props Planned Ruins & Rubble Kit Battlefield dressing Broken masonry, roof fragments, exposed timbers, and rubble piles around ruined houses. Shared First battle View asset brief ↗
Scenery & Props Planned Trees & Hedgerows Normandy scenery Painted miniature trees, bushes, and hedge sections around the battlefield lanes. Shared First battle View asset brief ↗
Scenery & Props Planned Stone Walls & Fences Scenery boundaries Low walls and timber fences framing village streets and farm edges without hiding targets. Shared First battle View asset brief ↗
Scenery & Props Planned Sandbags & Defense Platforms Defense position kit Reusable sandbag shapes and prepared surfaces shared by the American defenses. American First battle View asset brief ↗
Scenery & Props Planned Crates, Barrels & Ammunition Military set dressing Small supplies placed around weapons, buildings, and the defended command post. Shared First battle View asset brief ↗
Scenery & Props Planned American Command Post Defended objective An unmistakable American headquarters miniature that gives incoming waves a visible destination. American First battle View asset brief ↗
Scenery & Props Planned Miniature Paint & Material Library Shared visual finish Consistent painted metal, cloth, wood, stone, glass, and ground surfaces for the entire model set. Shared First battle View asset brief ↗
Scenery & Props Planned Vehicle Wrecks & Damage Pieces Destroyed unit states Readable destroyed states for tanks and aircraft, using pieces from their original models. Shared First battle View asset brief ↗
Scenery & Props Planned Farm Buildings & Field Props Crossroads scenery A barn, farm structures, and field details for the rural battlefield. Shared Rest of v1 View asset brief ↗
Scenery & Props Planned Bridge, River & Banks River battlefield landmark A miniature bridge and river channel with banks that clearly frame the crossing. Shared Rest of v1 View asset brief ↗
Animations Planned Soldier Movement Animations Infantry locomotion Idle, walk, run, turn, and crouch movement shared by compatible American and German soldier rigs. Shared First battle View asset brief ↗
Animations Planned Infantry Combat Animations Infantry action Rifle aiming, firing, and reloading, with clear poses at miniature scale. Shared First battle View asset brief ↗
Animations Planned Soldier Hit & Defeat Animations Infantry damage feedback Readable hit reactions and defeat poses for the shared soldier rigs. Shared First battle View asset brief ↗
Animations Planned Gun Crew Operating Animations Defense crew action Crew members aim, fire, load, and wait around the American defenses. American First battle View asset brief ↗
Animations Planned Defense Weapon Motion Mechanical weapon animation Traverse, elevation, recoil, and reload movement for each defense weapon. American First battle View asset brief ↗
Animations Planned Vehicle Movement & Weapon Motion Armor and transport motion Tracks, wheels, turret rotation, main-gun recoil, and visible crew motion for the vehicle roster. Shared First battle View asset brief ↗
Animations Planned Aircraft Motion Flight and weapon motion Propeller rotation, control-surface movement, and firing motion for the two aircraft. Shared First battle View asset brief ↗
Animations Planned Transport Crew & Troop Animations Transport wave action Seated soldiers, drivers, and troop exit motions for the German truck and half-track transports. German Rest of v1 View asset brief ↗
Effects Planned Weapon Muzzle Flashes Firing feedback Distinct flashes for rifles, machine guns, tank guns, defense guns, and aircraft weapons. Shared First battle View asset brief ↗
Effects Planned Tracers, Shells & Flight Trails Projectile readability Readable bullet tracers and shells that show the direction of active fire. Shared First battle View asset brief ↗
Effects Planned Ground, Building & Armor Impacts Hit feedback Dust, sparks, and small debris that make hits readable on terrain, scenery, and vehicles. Shared First battle View asset brief ↗
Effects Planned Shell & Vehicle Explosions Heavy damage feedback Compact explosions for shell impacts and defeated vehicles without obscuring the tabletop. Shared First battle View asset brief ↗
Effects Planned Damage Fire & Smoke Damaged and destroyed states Smoke and small fires that communicate damage on tanks, aircraft, and the command post. Shared First battle View asset brief ↗
Effects Planned Tracks, Dust & Movement Effects Movement feedback Subtle ground dust and track marks behind moving vehicles and soldiers. Shared First battle View asset brief ↗
Effects Planned Selection & Placement Markers Command feedback Clear rings and ground markers showing the selected unit and available defense positions. American First battle View asset brief ↗
Effects Planned Build, Repair & Upgrade Feedback Defense action feedback Small visual cues showing a defense being prepared, improved, or repaired in the command loop. American First battle View asset brief ↗
Effects Planned Artillery Target Area Markers Indirect-fire aiming feedback Readable ground targeting and blast-area cues for the mortar and howitzer. American Rest of v1 View asset brief ↗
Interface Planned Game Logo & App Icon Game identity The Dolls of War title treatment and an app icon that remain clear at mobile sizes. Shared First battle View asset brief ↗
Interface Planned Menus, Buttons & Panels Shared interface kit Reusable panels, buttons, tabs, toggles, sliders, and typography for the game menus. Shared First battle View asset brief ↗
Interface Planned Mission Map & Battlefield Markers Campaign selection A simple Normandy mission overview and markers for the three battlefields. Shared Rest of v1 View asset brief ↗
Interface Planned Unit Portraits & Weapon Icons Roster identification Readable unit and weapon images for selecting defenses and recognizing incoming threats. Shared First battle View asset brief ↗
Interface Planned Upgrade, Build & Repair Icons Defense actions Distinct icons for build, upgrade, repair, and remove actions. American First battle View asset brief ↗
Interface Planned Battle Resources & Cost Labels Command economy feedback A clear resource symbol and cost presentation for preparing and improving defenses. Shared First battle View asset brief ↗
Interface Planned Wave, Objective & Battle HUD Battle information Wave number, incoming threats, objective health, and pause access kept readable during play. Shared First battle View asset brief ↗
Interface Planned Direct-control Touch Controls Player input visuals Touch targets for weapon aiming and firing, tank driving, flight, and returning to command. American First battle View asset brief ↗
Interface Planned Reticles & Target Indicators Direct-control aiming Clear aiming reticles and target feedback matched to each controllable weapon type. American First battle View asset brief ↗
Interface Planned Health, Damage & Status Indicators Unit state readability Health and status displays that make unit damage understandable without cluttering the battle. Shared First battle View asset brief ↗
Interface Planned Pause, Settings & Control Help Play support Pause and settings presentation, audio controls, and short explanations of the three control modes. Shared First battle View asset brief ↗
Interface Planned Victory, Defeat & Mission Results Battle outcome Clear victory and defeat screens with results, retry, and return actions. Shared First battle View asset brief ↗
Audio Planned Rifle & Machine-gun Sounds Small-arms combat audio Readable rifle shots, machine-gun bursts, reloads, and weapon handling for both factions. Shared First battle View asset brief ↗
Audio Planned Tank, Defense & Artillery Sounds Heavy weapon audio Distinct firing and loading sounds for tank guns, anti-tank guns, and anti-aircraft defenses. Shared First battle View asset brief ↗
Audio Planned Tank & Transport Engine Sounds Ground vehicle motion audio Idle, driving, acceleration, tracks, and turret motion for the ground vehicles. Shared First battle View asset brief ↗
Audio Planned Aircraft Engine & Weapon Sounds Air combat audio Propeller engine loops, flight pass-bys, and firing sounds for player and enemy aircraft. Shared First battle View asset brief ↗
Audio Planned Impact, Explosion & Destruction Sounds Damage audio feedback Earth, stone, wood, and armor hits followed by appropriately sized explosions and wreck sounds. Shared First battle View asset brief ↗
Audio Planned Footsteps, Gear & Crew Handling Infantry and crew detail Small movement and equipment sounds for soldiers, gun crews, and loading actions. Shared First battle View asset brief ↗
Audio Planned American & German Crew Callouts Short battlefield voices Brief faction-specific acknowledgements and battle reactions that add character to the miniatures. Shared Rest of v1 View asset brief ↗
Audio Planned Normandy Battlefield Ambience Environmental audio Subtle rural and village ambience beneath the battle, with distant combat kept separate. Shared First battle View asset brief ↗
Audio Planned Menu, Selection & Warning Sounds Interface audio feedback Clear selection, confirmation, unavailable-action, incoming-wave, and objective warning sounds. Shared First battle View asset brief ↗
Audio Planned Main Menu Music Game musical identity An original looping theme for the main menu and mission selection. Shared Rest of v1 View asset brief ↗
Audio Planned Battle Music Battle pacing Original music that supports the strategy and action without masking important weapon sounds. Shared Rest of v1 View asset brief ↗
Audio Planned Victory, Defeat & Wave Stings Battle transitions Short musical and sound cues for wave transitions and the end of a battle. Shared First battle View asset brief ↗
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✦ An entry may describe one model or a reusable kit. These counts are planning entries, not completed game assets. Six earlier concepts remain available as style references in their briefs.
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