DOLLS OF WAR / FIELD MANUAL
INTERFACE. Menus, mission information, unit icons, and comfortable touch controls.
Asset list approved · September 30, 2026 Seven controllable American unit types, eight German enemy types, and three battlefields. American soldiers operate defenses. Planned entries are ready for production; exact historical models, upgrade counts, and control details follow in their briefs.
11 first-battle entries 1 for the rest of v1
All assets 76 Infantry 6 Defenses 5 Vehicles 5 Aircraft 2 Battlefields 3 Scenery & Props 14 Animations 8 Effects 9 Interface 12 Audio 12
Interface Planned Game Logo & App Icon Game identity The Dolls of War title treatment and an app icon that remain clear at mobile sizes. Shared First battle View asset brief ↗
Interface Planned Menus, Buttons & Panels Shared interface kit Reusable panels, buttons, tabs, toggles, sliders, and typography for the game menus. Shared First battle View asset brief ↗
Interface Planned Mission Map & Battlefield Markers Campaign selection A simple Normandy mission overview and markers for the three battlefields. Shared Rest of v1 View asset brief ↗
Interface Planned Unit Portraits & Weapon Icons Roster identification Readable unit and weapon images for selecting defenses and recognizing incoming threats. Shared First battle View asset brief ↗
Interface Planned Upgrade, Build & Repair Icons Defense actions Distinct icons for build, upgrade, repair, and remove actions. American First battle View asset brief ↗
Interface Planned Battle Resources & Cost Labels Command economy feedback A clear resource symbol and cost presentation for preparing and improving defenses. Shared First battle View asset brief ↗
Interface Planned Wave, Objective & Battle HUD Battle information Wave number, incoming threats, objective health, and pause access kept readable during play. Shared First battle View asset brief ↗
Interface Planned Direct-control Touch Controls Player input visuals Touch targets for weapon aiming and firing, tank driving, flight, and returning to command. American First battle View asset brief ↗
Interface Planned Reticles & Target Indicators Direct-control aiming Clear aiming reticles and target feedback matched to each controllable weapon type. American First battle View asset brief ↗
Interface Planned Health, Damage & Status Indicators Unit state readability Health and status displays that make unit damage understandable without cluttering the battle. Shared First battle View asset brief ↗
Interface Planned Pause, Settings & Control Help Play support Pause and settings presentation, audio controls, and short explanations of the three control modes. Shared First battle View asset brief ↗
Interface Planned Victory, Defeat & Mission Results Battle outcome Clear victory and defeat screens with results, retry, and return actions. Shared First battle View asset brief ↗
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✦ An entry may describe one model or a reusable kit. These counts are planning entries, not completed game assets. Six earlier concepts remain available as style references in their briefs.
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