DOLLS OF WAR / FIELD MANUAL
AUDIO. Weapons, engines, voices, ambience, interface sounds, and music.
Asset list approved · September 30, 2026 Seven controllable American unit types, eight German enemy types, and three battlefields. American soldiers operate defenses. Planned entries are ready for production; exact historical models, upgrade counts, and control details follow in their briefs.
9 first-battle entries 3 for the rest of v1
All assets 76 Infantry 6 Defenses 5 Vehicles 5 Aircraft 2 Battlefields 3 Scenery & Props 14 Animations 8 Effects 9 Interface 12 Audio 12
Audio Planned Rifle & Machine-gun Sounds Small-arms combat audio Readable rifle shots, machine-gun bursts, reloads, and weapon handling for both factions. Shared First battle View asset brief ↗
Audio Planned Tank, Defense & Artillery Sounds Heavy weapon audio Distinct firing and loading sounds for tank guns, anti-tank guns, and anti-aircraft defenses. Shared First battle View asset brief ↗
Audio Planned Tank & Transport Engine Sounds Ground vehicle motion audio Idle, driving, acceleration, tracks, and turret motion for the ground vehicles. Shared First battle View asset brief ↗
Audio Planned Aircraft Engine & Weapon Sounds Air combat audio Propeller engine loops, flight pass-bys, and firing sounds for player and enemy aircraft. Shared First battle View asset brief ↗
Audio Planned Impact, Explosion & Destruction Sounds Damage audio feedback Earth, stone, wood, and armor hits followed by appropriately sized explosions and wreck sounds. Shared First battle View asset brief ↗
Audio Planned Footsteps, Gear & Crew Handling Infantry and crew detail Small movement and equipment sounds for soldiers, gun crews, and loading actions. Shared First battle View asset brief ↗
Audio Planned American & German Crew Callouts Short battlefield voices Brief faction-specific acknowledgements and battle reactions that add character to the miniatures. Shared Rest of v1 View asset brief ↗
Audio Planned Normandy Battlefield Ambience Environmental audio Subtle rural and village ambience beneath the battle, with distant combat kept separate. Shared First battle View asset brief ↗
Audio Planned Menu, Selection & Warning Sounds Interface audio feedback Clear selection, confirmation, unavailable-action, incoming-wave, and objective warning sounds. Shared First battle View asset brief ↗
Audio Planned Main Menu Music Game musical identity An original looping theme for the main menu and mission selection. Shared Rest of v1 View asset brief ↗
Audio Planned Battle Music Battle pacing Original music that supports the strategy and action without masking important weapon sounds. Shared Rest of v1 View asset brief ↗
Audio Planned Victory, Defeat & Wave Stings Battle transitions Short musical and sound cues for wave transitions and the end of a battle. Shared First battle View asset brief ↗
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✦ An entry may describe one model or a reusable kit. These counts are planning entries, not completed game assets. Six earlier concepts remain available as style references in their briefs.
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